Hey everyone, Any Max users out there know how to create different lightmap atlases ? ...and is it possible to have different atlases on one map? Even more so, what is an atlas exactly?
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
As part of a bigger plan I have decided to expand knowledge of ZBrush and test ability: creating a Red Knee Spider for UDK. I have done work already, using a lot of references- alot of spiders!
I am looking to purchase tutorials which teach all the steps nessecary to create game assets from start to completion, can you guys recommened any specific ones?
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?
Hello, I stuck usually at modeling cables and I think that I use wrong techniques. I draw a spline and then try to move it in my scene, but it very time consuming and difficult. Especially if the cable have to be ended with objects. And it is hard to move a cable but sustain cable look. Are there good tutorials how to…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…