Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
Looking pretty cool, will all come down to gameplay though and how cool that will be. As for facial animations yeah there not great, most games dont do them well but honestly its due to time and money. You cant have animators burning time on small things like facial animation when there is plenty of full body animation to…
@ewing You need to use bones for animation to work. How I would do this (I use Maya, but I'm sure there's an equivalent solution in blender) is to make a skeleton with one bone per piece. Constrain the bones to the blocks so that your existing animation moves them around and then bake that animation to the skeleton. Then…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work!looking for any Freelance, contract, remote and or part time roles.Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High,and or Concept Design.Please don't hesitate to get in touch and or shoot me a dm on…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Hello Polycounters! Happy NewYear to you all! 2016! Woot! :D I wish you all a great productive year full of creativity and progress! Do you have any plans or goals you wanna achieve for this new year? Also, had you set objectives for this year that you managed to complete? How about we list all the good stuff we managed to…
Hi guys, this is my first post. This is a model I'm working on for a game I've developing in Unity. I don't want to reveal much about the game until it's closer to release, but I want to get some experienced eyes on the model before I start to rig and animate him. Anything stand out as being problematic, or does he look…
I need to work on texturing so I decided to re-texture a blunderbuss that I modeled earlier this year for school. My previous texture job on it was rushed and terrible so I thought I's rectify that and hopefully it'll be good enough to add to my portfolio. And rather than just texturing it, I thought, what the hell, I'll…
Thanks for the response! Registration starts this December. The site mentions drawing samples are recommended. Would they care about seeing a reel too? My aim is to get a proper 2d portfolio. I'll shoot for about 2 new figure drawing samples then. Anatomy and Figure Drawing (a prerequisite) are the two I'm choosing. Will…
These are pretty cool and it's nice to see you thinking about the animations as a set. Is the idea that these will be playable animations or an NPC? If they are playable I'd suggest two things. 1.) When you animate in Maya, have one of your camera's set to what the player will be seeing (I'm guessing looking down on the…