I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
These are some fantasy characters I´ve made over the couse of the last few months. I wanted to try out a simpler, more cartoony style than the one I usually work with.
This is a fanart for a video game called League of Legends. It's suppose to be a poster image of Light vs Dark. I'm heavily influenced by Amano Yoshitaka works. Some of the colors seems faded out. But I'm not sure how to fill in those color without changing it into another drawing style other than watercolor. Feedbacks and…
I'm staring to work with longer and more substantial contracts, and it occurs to me that in a worst case scenario, if something goes sour for whatever reason, I could be sued. Is it worth it to start an llc, to seperate my work from my personal assets? Any polycount freelancers have any experience here? I'm going to…
Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw). Things about the character: The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
I do not know how much it would cost to do so, but the character is Providence from Risk of Rain changed into a 3d model, and there's lots of fan art that represent Providence well enough to try and recreate them as a 3d model. Please give me a look at your portfolio with 3d modeling and what you'd say the cost of both…
Hello there, I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the…