Hello!I figured out I should have actual environments in my portofolio too,so I've decided to recreate in UE one concept of a very talented artist : Ken Li .With this ocassion I can focus on learning Substance Designer too,in the screenshots attached are some materials created with it.Also,I've learned so far more about…
There are too many things to respond to, so I just want to throw in my two cents :P I think it's sad that it's so easy to just literally steal other people's work nowadays (I mean like copy and paste or tracing). This is just stealing, so I don't think anyone is in disagreement about that. However, you can look at a lot of…
Project Name: Planet Postmoderna Planet Postmoderna - Currently in a Phase I, a virtual world demo. Brief Description: Postmoderna has been in pre-production since early 2008, and we are currently using Multiverse for the prototype. This project is designed to be fully organic and will be built by the players' efforts.…
Thanks! By the way this way would be cheaper than using textures? I can see the benefit to get rid of textures and have virtually unlimited resulotion with parametric gradients, but can this make the material so complex that it's not worth it at some point? When a lot of color variation runs on the map at the same time? Or…
The Company We create exquisite context-aware user experiences, from visualisation tools for architects to user interfaces for the world’s leading airlines, enabling our clients to capitalise on new technology and strengthen their brands and products. Neutral Digital is pioneering the use of augmented and virtual reality,…
Dropping a quick work in progress here. Same style as the dumpster. I need to do some polish on it and it'll be good to go. I'm a bit over budget if you consider the full asset (1100 tris) but the texture actually applies to a quarter of the mesh so this puts me virtually into budget isn't it? :P Texture is 256*256
adding to the above, saturate limits an input between 0 and 1. step forces a value to be 0 or 1. the 1D texture idea could work so long as it's not interpolated on at all, but that's introducing another texture sample (and potential user error) when an intrinsic function is provided. it's virtually guaranteed to be the…
The issue has a take tank model, I have created and it's using about 51 UDIM(s) set, I have successfully textured it inside of Painter. I have exported the maps as well all, at 4K texture maps. I have an issue right now where I try importing one texture map and it crashes UE4.26. Also, virtual streaming is turned on. If…
Hi everyone! I'm a mostly-self-taught artist and I'm trying to learn as much as I can to give myself the best possible chance in the games industry. I especially like making and texturing props, although I'm trying to figure out environment art as well. I have a terrible habit of starting projects and then not finishing…
OK. Well yeah, per pixel I imagine the virtual texture stuff will be significantly more expensive than a standard material but they're in no way comparable cos it would be literally impossible to achieve the same result using standard materials in a performant fashion. That has sod all to do with UDIMs though - they'll be…