I'm an indie game developer working on a project titled Soul Saga. After experiencing several complications with my 2D art, I've decided to make the game 3D and port my current characters. Here is the 2D images of my game: http://www.disastercake.com/soul-saga-episode-1 Here is a list of requirements I've gathered thus…
You need a "lock" on your rig, on Morpheus rig you have a "Lock mid" on the IK, when activated and constrained, you can't move the elbows or knees, this is how you can do something like you want ! Without this on your rig ? .......... Well, good luck ! ^^
Just wanted to share my first attempt at character modeling. This was built from the ground up. Starting with a history to the environment (the environment is WIP) and some background to its inhabitants. This was part of a big world building assignment for class. I've spent over a month learning tools and skills such as…
Hi Gang, We're looking to get someone to help out create a rigged animatable 3D character modelled in 3DStudioMax for a music video clip we're doing. The video is a mix of live action and 3D and we've finished filming and just looking to finish off the post production on the clip. The design for the end level character…
Her name's Kol Ryder and she's a merlady thing. Anyways here's the finished renders: (I got the scarf and tongue out like that cuz it'll be easier to rig that way) And here's the wireframes of its. I was shooting for mid level or so. And the textures I used: Diffuse Opacity Specular Now I just gotta skin it....oh yeah…
Hello, i just end a course of 3D in general and this contest is perfect to see what i can do I will use an old rigged model that i made the last year, casually is a league of legens champ i created some time ago XD, but i have to improve it first because i learn some new rigg tools and im changing the desing also. Also i…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Thanks for the help! When I bake the simulation the bake works but when I delete the rig or the ik's it screws everything up. I think I must have done something wrong with the rig itself, using the controllers to animate and have the constraints linked to the ik's. Here is the hierarchy of the rig.
[FONT="]The Emergent Reality Lab at Rensselaer Polytechnic Institute is looking for a 3D artist to create game-ready human characters for a VR-based educational game. Project scope: The project is built in Unity and uses the CAVE virtual reality system. The game is story-driven, with a large amount of interactive…
Thanks for the feedback. You're right Hudston; I don't want people to go easy on me, I want to get better. @Spudnik I was thinking the same thing about the bull. Thankfully, I planned for it in my original model, so it won't be too hard to reinclude. I'll probably remodel it starting from a cube this time instead of a…