Hey guys I have been baking out my barrel and I have been getting these weird lighting effects on my flat surfaces. these things have never really been explained to me but i would like to know whats up.
Hi, i applied a ptex using vray ptex node and plugged it into vray material with tangent space but the effect is so subtle, hardly visible. Anyone knows why and how to increase the effect?
if I understand correctly when using match by mesh names, it must bakes different piece of model separately, but i still have artifacts in place when 2 models are intersect
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
Ive offset half of the model im doing by 2 on the U axis but it has this weird error where it only uses a small amount of the texture space as seen here. Any help Plz?