If you have wow installed you can use WoW model viewer to look at all of the art assets in the game. You're able to view them with or without the textures, as well as just the wireframe. You're correct in your assumptions on textures. They need to all be hand painted, no normal or bump maps. I can't remember if you can…
The best dreams are the ones where you're modeling with no interface, its like the model is just floating in front of you and you can just move it around with your hands...yeah...in my dreams modeling is so much better.
Is there somwhere floating free example of human skin along with model ? I wanted to start working on realistic shader and I it would be cool to get an ready to go model with: 1. Normal map. 2. Color map. 3. Subdermal/Subsurface map. edit: I managed to find this: http://ir-ltd.net/infinite-3d-head-scan-released But it…
I Started Working On A Free Project, 29 Models of Free trophies in obj & fbx More Images Can be found here on My behance Page [HTML]https://www.behance.net/gallery/27476205/THE-TROPHY-PROJECT [/HTML] and All the Free 29 Trophy Models Can be downloaded Here, And You Guys Are Free To Use them in Both Your Commercial and…
I'll give some context -- Working on a mobile game, modelling some teeth for a dinosaur. We'll see the through the mouth and see the back-sides of the teeth. I'm thinking I'll use a double-sided shader, but I could also model the back-sides more simply than the front. Could anyone give me some direction on the best course…
Just a real quick bit of model and texture practice - this is an old-time gasoline Coleman Iron. An interesting blast from the past for sure. I understand they operated much like the Coleman lamps. I imagine this was quite a big technology jump from having to constantly heat and re-heat your iron on the stove. Modeled in…
Hello buddies! I'd like to ask what's your workflow when modeling backpacks and/or any kind of luggage. I have a lot of doubts like: Modeling the patches and then importing in Zbrush for detailing...? All the work in Z...? What about stitching and zips...? How do you retopo that little bitches...? Refs: DayZ backpack:…
i finally created myself a turbo squid account to test how much money one can make there ... i see it kind of like an experiment: http://www.turbosquid.com/Search/Artists/soenke_c_warby_seidel i made four facade models for starters ... with lods, light map uv set, collision geometry and everything you need to be used in a…
Hey there, I was wondering how artists texture their high poly / high production assets not intended for game use. Do they unwrap thier high poly models and paint the textures in a software? Are material attributes handled with maps? Ex. A shiny spaceship with dirt and damages that doesn't reflect. Id love to see a…
My problem is simple, I'm trying to model a sword for a project. Simple enough, however the sword has a wrapping on the hilt. Which looks like this: However I actually want it to look a little like this: I also want to to one High Poly and one Low Poly so I can bake it together. However I'm unsure how to completely model…