Ok, you guys can shoot this idea down if you like but I figured it was worth a mention. How about adding a coders section? So all the guys coding the awesome engines we create for can have a place to chat here? It would also be very usefull for us artists to be able to talk directly to programmers about what exactly can…
Hey guys. I was using the defaul mouse setup in 3DS since I started using it in December and decided to switch to something similar to Maya's controls(using Alt+left click to pan instead of middle mouse button) as it made everythin quicker. But I came across the problem of not being able to de-select edges this way as in…
hello i have a problem when displaying normal maps in 3ds max 2013 i tried xoliul and 3point shader, both give the problem i think it is being gamma corrected, i read a few threads and they all said that but my gamma correction is of enabling also doesn't help when i export it in unity, or open it in max 2012, it displays…
I heard yesterday that Photoshop CS6 records brushstrokes in actions, and I nearly fell out of my chair. I thought passing on the news might be beneficial for someone, since it's quite a powerful feature. I was hoping to use it to match normal and color scan data by recording me making the color seamlessly tiling, then…
Hey guys, Post your tests and conclusions about Maya 2012's Viewport 2.0. This video shows what's supposed to be new. I just tried loading one of my CGFX shaded example scenes to see what worked and what didnt. Using my KoddeShader 2.0 rev3. * SSAO seems to work fine. * MSAA seems to work but only at 16x? The lower ones…
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
Here are the prominent changes that Workshop artists need to keep track of that are live as of the current update. - Wraith King now added to the Workshop. - A checkbox has now been added for the Spring 2014 event directly to the publish page. This should fix the previous issues with the submissions. - Legion Commander's…
-in 3ds max.. -i use free camera - orthographic projection. -and start with a diagonal camera with a 45 degree angle x and z in the absolute:world rotate tool. -i set my render output as 64x64 and enabled safe frame. -then i adjust the FOV and adjust both the x and y coords of my camera instead of dragging the camera with…
IGNITED Wireless is seeking a Freelance MD2 Character Modeler/Animator for a low poly handheld fighting game for which we will need: - 8 Characters (humanoid & monsters) max 200 polys. Modelling & texturing. (Please note that Character design & textures will be furnished.) - Each character will be composed of a 32…
Hey guys been modeling a Evo X rally car. I have not attempted modeling something like this and I usually stick to environments so this is a new process for me. My current plan is to use the turbo smooth modifier to do the heavy work and then delete any unneeded loops/polygons. After that I will cut into the mesh and…