Ok, you guys can shoot this idea down if you like but I figured it was worth a mention.
How about adding a coders section? So all the guys coding the awesome engines we create for can have a place to chat here? It would also be very usefull for us artists to be able to talk directly to programmers about what exactly can and can't be done in the various game engines. Its all well and good making game art but if you are only getting into it and have never had the chance to work with a full dev team it makes learning that little bit harder. Working with team Blur on the Overdose project has enabled me to speak to our lead programmer frequently and it really has helped me understand the dos and don'ts of our particular engine. It would also be a nice place for coders to pimp their apps and such that pertain to game art creation. Not to mention how usefull it would be for the programmers themselves to be able to compare notes and such with artists and other coders on the same boards.
Just a thought...
Replies
Pimping also works if you're wanting to show something off.
Problem would probably be that polycount is known as an artists forums, so attracting programmers would be a little harder. That being said I am probably going to pimp a program either today or tomorrow.
I propose simply changing the forum name.
"Technical Talk" ?
I'll check with R13 and various mods/admins to see what they think, personally I'd be happy for the forum to be renamed - 2D/3D Discussion is occasionally confused by newbies with P&P, I've moved several threads from 2D/3D into P&P over the past month or so, perhaps if it was called "Technical Talk" that would de-mystify it a bit.
Not too fussed about the forum header since nobody really looks at that anyway but hey, it could easily change
Good suggestion, that. I certainly wouldn't mind if it'd be instantly clear that people can post their cody bits there.
[/ QUOTE ]
Ahhh no! Please don't post my bits there, I need them!
While I am more coder-oriented these days, I think polycount should not give up its root and stay on focus on the "art" side and not become a "über" board for all kinds of game work,
the place here is nice and cool because it is quite focussed and not super crowded (read cgtalk,gamedev.net). Also there is many pure technical gamedev/code forums, so instead of throwing all under the same place, I'd suggest people to look around and look into other forums as well, and you will find detailed answers there. of course the problem of different communication will prevail.
I am glad polycount is a place for artists, and therefore we speak the same language sorta, very glad we dont have talks her about which code language/api is "better", what compile settings faster or which pointer nightmares some people entered, leave that to the regular max/maya/xsi shootouts, RTT settings and so on
However I do think that maybe in a few years (not there yet) we might see a bit more regarding artist created shaders... Although I still think that shader basecodes will remain in coders hand, just the tweaking and some "mixing" will be artists main work.
But 2d/3d is already a great place imo for all artist tech needs just ask more hehe
We make art and they make it work in game.
[/ QUOTE ]
haha.
Plus it's alliterative!
i suggest Technical Talk of Tools and Techniques!