I'm fairly new to texture painting and could really use some feedback on how I can improve the texture on this model/where I might have gone wrong with it model
Hey guys, I am having this issue when I try to import an alembic file that I exported from Maya 2018 into Marmoset Toolbag 3.08. There are some frames where the model looks good, and there are others where it gets skewed. Below is how the imported alembic model looks in Maya 2018 vs Toolbag 3.08. What do you think is going…
I need some help. My models are not baking properly even though I seem to have things under control. The main issue is that the normal and ambient occlusion maps are only coming out black. I have looked everywhere and have tried many different options (such as cage meshes and resetting the original positions of the…
Does anyone have any suggestions for rendering portfolio quality model renders that are hand painted diffuse textures only? I'm disappointed with my 3DSMax renders so far, so any pointing in a good direction would be helpful. These are low poly models with small resolution hand painted textures that were in 3DS/Wii games.…
I'm trying to add a gradient on my character so that the top is lighter and the bottom is darker. I baked each modular part with a position map and used the green channel to produce this effect. My only issue is that it sort of breaks my model in a sense. Each part goes from light to dark but the issue is that the seams…
Hey guys! I'm kinda stumped here. How would some of you go about modeling a hard-surface object that has swirling designs? For example: The spiraling parts at the top of the column. I could probably just download an image and trace over it with polygons, but any way to do it through modeling? I feel like I should know this…
A moddeller is required for high and low poly modelling for a DoW mod. Concept sketches will be available, although if proposed sketches are unrealistic then the modeller may make their own designs. For more information on the mod, please visit The Plague. If anyone is interested please get in touch with me either via PM…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?
Hi all i want to learn gun modeling well i want to go more with complex shapes and such so i start with easy and try to model a Desert Eagle so u are welcome to help me out and Critiques are welcome too <3 So this is y first problem is there an easy way to o this shape