We need an experienced 3D character artist to breathe life into the 3D avatars we use across our e-health platforms. It's not game work, we know, but we promise it will test your technical abilities just the same. You can find the full job description right here: http://yunify.nl/en/jobs/applications-3d-character-artist…
Rockstar Norths Character Design team is looking to bring in a talented Development Assistant to help manage and facilitate the smooth flow of assets and information amongst the team and external vendors. Typical tasks will range from research for character reference, updating wiki documentation, updating asset trackers,…
I'm working on beefing up my folio with some professional concept art based characters. I recently talk with Paul Richards who gave me permission to make some models off of his concepts. This is the first character I will work on, a Quake Marine. Here is one of the initial concepts. This is a closeup of the more finalized…
Hey Polycounters, I wanted to get the opinions out there of character artists on the topic of education. I just recently finished up another semester at my local university, but living in Wisconsin (a crap shoot of a place for wanting to do anything technology related) they don't have programs centered around 3D or any of…
Nice demo reel. Good presentation of the characters. The Lip Synch should almost be split off into it's own reel for cinematics and stuff, and the time usd for a third (female) character. (Or a four footed character). But in general,it's dynamic, punchy, short and unpretentious. Nicely done. Scott
I think that what makes sculpting a person more or less difficult generally has to do with the goals of the sculptor. For instance, let's consider sculpting a game character with simple hero anatomy in an A pose with stylization. That approach is going to be basically the same for male and female characters, in my opinion.…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
To start off, I am currently working on a bunch of 3d Doom monsters from the original doom games. I am well informed that today's tech can handle millions of polys at one time on the screen, but with that said, I am doing my best to have my characters generally have only 3000 to 10000 polys (15000 for exceptional rare…
Hey everyone. I am learning the fundamentals of production level concept art from a very talented concept artist named Nick Oroc. After learning about new styles and tricks to speed up my workflow, I am going to take this sheet of silhouettes and see how many character concepts I can bang out. This character is Judy Lucic,…
Hey there fellow polycounters! been a long while since i did a personal character through the whole pipeline, and i have done an absolute ton of learning in the past year, so I thought it would be a good time to make something fun and hopefully awesome. That said, I am going to be working on an insectoid alien ( original I…