Hey everyone. I am learning the fundamentals of production level concept art from a very talented concept artist named Nick Oroc. After learning about new styles and tricks to speed up my workflow, I am going to take this sheet of silhouettes and see how many character concepts I can bang out.
This character is Judy Lucic, and is based around the same themes from my previous concept piece of an environment of recycled materials after a cataclysmic event. Judy is taken from the Ramones song "Judy is a Punk" and I am trying to tie recycled materials and punk themes into the outfits.
Here are the silhouettes I came up with.
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And here is one of my first attempts before the paint-over phase.
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Let me know what you all think, and let me know if there are any silhouettes you want to see me tackle next! Thanks!
-Eric Kilkenny
Replies
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Your approach seems very fast, but also quite messy.
On your original thumbnails, it's good that you have so many iterations, but most of them could be the exact same character in a slightly different pose, or with one new accessory. The whole point of a thumbnail is to really push the silhouette and come up with designs you wouldn't have otherwise, but you aren't really pushing your shapes like you could be. This might help: www.autodestruct.com/thumbwar.htm
As far as rendering, pasting images on top of your thumbnail might seem like a fast way to get results, but with the lighting all over the place in the source images, and the proportions all jacked, they end up hurting more than they help. I'd suggest to do at least a loose line sketch over the silhouette before adding anything on top, even if you plan on putting images on top. That way you have a complete general design before you start to focus on anything else.
Keep it up!
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