Hey All, I am new to Polycount and this is my first post. I graduated from Tribeca Flashpoint Media Arts Academy in Chicago in early June, and am now looking to enter the game industry. I love character modeling. At Tribeca Flashpoint I was introduced to all aspects of 3D and I did my best to get an understanding of them…
The module is currently character art, and I feel like i'm just about done with my blockout and thought i'd open it up to crits so i know where to go after this or if i'm making any mistakes. The character design is a proper tank of a person so he should be quite a head taller than normal, i think i aimed for 9 heads tall.…
We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
Well, no human faces (that first one is almost too extreme to count). Usually game characters have faces, mostly human. When it comes to marketing yourself to employers, this would be a good places to start. I mean, I usually don't even consider someone a character artist without a few nice male/female characters.
Hello everyone, We are still on the hunt for a seasoned low polygon character modeler to come teach at our school. If you have any questions at all please do not hesitate to ask. See the official job posting below. Feel free to check out some of the stuff our students are doing at our website.…
I believe that, the requirements for ArenaNET test characters are way to strict. I can agree on texture part, but polygons ? Character in Camelot Unchained have at least 10k tris (AFAIR it is actually above 12k), which I think is reasonable number. I say use as few as polygons possible, but not at the cost of more…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
Hey Folks! I wanted to create a character based within the fable universe which I spent many hours in when I was younger. I'm currently just sculpting out the basic idea using 'Tipple' concept art by the amazing Mike McCarthy as my base for a character. Any feedback, tips or critique is greatly appreciated as I'm starting…
We need an experienced 3D character artist to breathe life into the 3D avatars we use across our e-health platforms. It's not game work, we know, but we promise it will test your technical abilities just the same. You can find the full job description right here: http://yunify.nl/en/jobs/applications-3d-character-artist…
Rockstar Norths Character Design team is looking to bring in a talented Development Assistant to help manage and facilitate the smooth flow of assets and information amongst the team and external vendors. Typical tasks will range from research for character reference, updating wiki documentation, updating asset trackers,…