Actually Blender is a Free 3D Modeling and animation software. It has some external renders like yafray, Luxrender and lots more. There asre some commercial renderer like vray is also for Blender. Blender has its own render that is called Internal Render. I am saying that this character is craeted in blender and rendered…
Hey guys. I have a few questions concerning rendering objects in UDK Is it possible to disable rendering select objects in the world editor? Alliteratively is it also possible to select what ob jets are rendered in a scene reflect actor? Really need to be able to do this. Haven't found a thing about this anywhere.
Has some nice stuff, also correct transparency sorting. [ame=" http://www.youtube.com/watch?v=YI5s_EaG4Fg"]Unigine Renderer Features 2012 - YouTube[/ame] Edit: Can some mod change that "rendered" to "renderer" in the thread title, yes yes I know epic fail on my part. :)
Just wondering if anyone knew how to output renderings isometrically to a pixelart style. I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render. Using 3dsmax. Thanks
Using Maya 2011 I'm using Mental Ray, and under the render settings I have the frame range set from frame 1 to 47. Then when I go to Batch Render, it starts rendering, gets up to the very start of the 3rd frame then stops. Any thoughts or suggestions?