Hey you lovely poly-extruders ! This is a quick scene I cobbled up with megascans assets to practice lighting in different times of day. HDRIs are from hdrihaven.com (f'ing love this site), the lighting is fully dynamic, using tinted DFAO and coloured bottom-skylight to fake light bounces, everything is lit via a…
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297** *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
Right now I'd say 'Material Primitives' is the best pieces in your portfolio, and shows the most potential for future growth. I'd recommend doing more painted material studies like that, and once you feel you've made progress try making some full-bright hand painted 3D pieces (avoid relying on normal maps and…
I have been testing how the new shader in Maya works but i am noticing a few bugs and issues with it. If there is more then 1 light in the scene, it seems to use only the first created light and disables the others. Now the lights can change but only 1 at a time by disabling the the current lighting one. Also if you…
i want a point light (omni) to follow something around within a scene. i'm trying to link it to that object, but it keeps telling me it would create a dependancy loop. i can link the light to a helper, but the helper can't be linked to anything else afterward. this one light must remain at a specific distance throughout…
It looks really really nice so far. What engine are you working in right now? Just a personal thought, I think the character almost dissapears in the brightness of the environment, when the character stood in the light he is barely visible. But it works great when he walked past the darker parts of the level.
@EarthQuake - You are right that the noise is coming from the local reflection and turning the setting up to 100x solved it. What is that unit? Samples? Rays? Regarding the shadows, I could get better looking results with the other light types, but it's a little sad that it doesn't seem possible to simulate a bright sun…
The CE3 sdk would crash ALL the time (enough so that after a week or two of solid work I abandoned a project because I felt I was just wasting my time), and I wasn't alone with that, but perhaps more recent releases are better about it. Yes the lighting was what I primarily meant by 'dynamic solutions' but there's is also…
Andreas we will look into that we are still shooting to keep them free but we might try and setup some type of humble indie bundle type setup. At 13k+ downloads @215mb's it eventually takes a toll on the servers and the bandwidth costs. The reason the pages print the way they are doing it now is I have the bleed turned off…
Luke: Thanks for the tip about the normals! Although I don't use crazybump, guilty as charged for a map here and there (def for the books/fabrics at least; tend to use the whole diffuse). I got a sense that I might be doing something wrong, cause i'd load up an object or plane with the textures set to them in marmoset and…