Thank you! :) 1. I created a NoVis (I think that's what it's called) Area to remove all default lighting and then I set up some standard lights. Nothing fancy at all. :) 2. The reflective surfaces are bright both in specular and gloss. I generated a quick and dirty env. map by placing a box in the middle of the scene and…
Looks really well, not much to critisize on it, some edges having a more intense wear on the texture would make it a little less uniform tho and could bring up some interest but doesn't need to. I would like to see more interesting backgrounds tho. The high poly shots use a nice glow/gradient, while your final ones have…
Looks great! I agree it needs props, some seemingly-unique bits of clutter. Crates would be easy to add. Cables might help to add some curvy elements, break up the hard edges. Lighting has good intensity but it's very monochromatic. You could add a colored light in the distance, inside a door or somesuch. You could also…
This looks sweet, very clean. Good likeness to the concept aswell. As people have already mentioned, you should tweak the textures a bit and add some slight wear and tear. Add some stains in the specular maps, it will show and get rid of that ultra clean look. I would also add more ambient occlusion in the corners if your…
Latest version: (disclaimer, the "visibility" icon is ripped right from Silo, I'm too lazy to do my own yet!) <u>Overview</u> - My main changes here are shuffling around all the existing tools and settings into a more standard Windows interface. - All of the "most-used" features are in collapsible headings on the…
howdy all Well after my contribution to the "release the heads" thread I decided to take the advise of you guys and try and get my lighting and a solide color pallete for faces. So i did a face study on my own ugly mush,which can be seen below.as you can see strong light comes in from the right of the image. I thought this…
To anyone here who might know how to do networking properly, because I'm pretty ignorant on the subject. Right now I have a wireless network setup at my house. I have one router and it goes to all the computers. My signal was pretty weak, so I bought another router to use as an access point in the middle of the house.…
Hi guys! I am currently working on a low poly model in max (first try) and I am about to go over to uvmapping. I've read some stuff about vertex texture baking (or whatever it is properly called :P) and i would like to try that becouse I think it will help me get the lightning right. I've found this tutorial about it here,…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…