i have images of what i want the hair to look like and i also have 3d references of the style the model and texture need to be, its all pretty simple. i need it to fit a head which i can send you a 3d model of so you can make the hair on it. i dont have many payment methods but im sure we can work something out. you can…
Hogarth is a really good starting point. But once you want to learn about actual functional forms, striation direction and breakdown of muscle groups, insertion and origin points, then his work really starts to fall apart. Lets start with the Pec as it's a very glaringly obvious example (But the same principal follow…
Sometimes when I see something, the image keeps popping up in my head out of nowhere for months. Usually happens with floating decapitated heads with long dark hair. But now those heads have been replaced with the last segment of this clip... I prefer decapitated heads.
Good day Everyone, My apologies for bringing to life the many times discussed issue. For a few days trying to figure out how to get Dota 2 to Maya 2015, including animations. Found a few sources, but they seem to be quite outdated and it is hard to distinguish which way still works. As per Wyk's blog, I followed roadmap:…
actually also unwrapped in and did the baking.. started texturing too! left with the head, hair and cape textures. The wip render here is from marmoset wanted to post the retopo wip first but i couldn't wait to start doing the baking and texturing; alot more interesting than the retopo process tbh
Danr: I hear you man, I hear you Sensible World of Soccer is screaming for a remake, even if it's just web based or for the DS/PSP- it did something that few footy games have managed to do, which is merge the 2 ends of the football game spectrum and get a football action game which actually had management features. I would…
Well I tried to adjust the head with transpose, but when I still try mirror and weld (the body is not symmetrical too) it only mirrors the head and the bust and looks honestly weird - two noses on the head for example. Even though the head is fully masked. I don't know why it doesn't work :(
Howdy folks, It's been awhile since I last posted onto Polycount, though with the new Animation section I thought it'd be great to start posting regularly :) I am currently working on a project with a Hand Animated Wyvern and a Motion Captured Human fighting. Currently I am at a "First Draft" stage, and there is quite a…
You said be Brutal so here goes: * Red fox character has almost zero appeal factor, doesn't present well, and the void less expression shows little to no care about presentation. * The facets shown on the airship model really hurt it, also doesn't feel like a blimp or correct scale, lighting of this asset needs work. *…