Looking better. I still think the hunch is wrong. It looks more like you just moved the top of body foward, I'd suggest rotating it slightly foward s othe lower portin of back goes straight up from hip, then angle forward to bottom of shoulder blade, then anlges foward at shoulder blades like you have already. So the back…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Hey, so did a blockout and shape blockout for a new scene inspired by the comp above. story about to explain is bit of a mouthful lol so bear with me and of course if something doesn't make sense let me know I'll try clarify best as possible. Changed the story from a regular apocalyptic one and added a bit a sci fi twist.…
We currently have a very talented composer, a writer, and an (Unconfirmed) UE4 Programmer. We are very serious about this project and dedicated to it. It is currently an unpaid hobby but we are looking to split the profit that the game makes with all team members equally. The game's name is Hexepta: Logic Hack, and is…
After looking around whole evening yesterday I figured out that this is a very common issue. However I haven't been able to solve it even though I looked through lots of threads as well as the wiki :/ Applications used: ZBrush, Modo, XNormal and UDK. So at first I thought it looked pretty good but at a closer inspection…
5TH Cell has an opening for a Senior Character Art Lead, who will contribute to several exciting new original properties. This position works directly with our Art Director, Lead Animator and Creative Director in visualizing the style and will oversee the 3D character art pipeline along with the potential of day to day…
So this issue has come up for myself and a few other colleagues recently. I like a few others here (i suppose) are currently at university getting a degree in the game-art field. Although the university sucks (too late to quit), the one good thing is i feel motivated because my major has its own private computer lab to…
The deadline for the Brawl competition is fast approaching with the May 6th deadline being literally days away. Get your stocks of caffeine in order and be ready for an intense push to the finish line - it's crunch time and no doubt lots of you will be pulling all-nighters to get your art finished! We'll be starting a…
Workshop link It took a while to get my polycount account activated so I'll try to summarize my progress. I worked on this skin between the 8th and the 11th. I used Substance Painter, my measly drawing skills and a lack of creativity. I chose to make a katana skin after looking around on the polycount forums and noticing…
Sketchfab is another fantastic reference for scans of humans as well as classic sculptures - all for free, if you are only interested in viewing them in your browser. I also believe the publisher (?) of 'Anatomy for Sculptors' has some models on there as well that deal with anatomy. Just check it out, :) . You could also…