There's no blanket answer here. Figure out what your hourly rate should be, then estimate how much time it should take to complete. Multiply time by 130% or so to cover revisions, etc. This is what you should charge. Make sure you know exactly what the client wants. Is it a simple model from a concept that they will…
"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure that at my first baking attempy, with the blue half outside the 0-1 range, Marmoset managed to bake something on each…
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
I modeled the red versions on the left using inset and chamfer in max, but I can't figure out how the blue one on the right made the deboss area without any apparent inset lines. Also, I found out that the blue one recession could have more rounded corners because they aren't limited by any inset lines. Outside of…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Here's some process on the training unit she/you as the player will be controlling. Cleaned up high poly base, mostly done inside ZBrush: Baking done inside Substance. Split it up into separate parts so there was no real need for a cage.
My most favorite place in the world right here. I think you should take this further -- it's good but it could be incredible. Some reflections on the lake, some more detail in the rocks and scree slopes. Especially the foreground draw. The bare texture seems like sand. More dramatic shadows to show off the mountains…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…