
I modeled the red versions on the left using inset and chamfer in max, but I can't figure out how the blue one on the right made the deboss area without any apparent inset lines. Also, I found out that the blue one recession could have more rounded corners because they aren't limited by any inset lines.
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I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up
Of course this now is "in the middle" and it has to be moved to the bottom... and no smooth shading here.
Again: "simply" using inset and afterwards do some repair/rebuild of the n-gon might be easier
Thank you for this opportunity to practice some small workflow.