cool i appreciate these crits.... some of the tho crits guys....i can see where you're commin from but keep in mind im purposely going for that a lil too much normal, a lil too much spec unreal/gears of war post apocalyptic/trashy/abandoned look....where Especially in gow theres TONNES of things that are too shiny and too…
I do appreciate the help dont get me wrong....im not tryin to come across as shitty. I just have invested quite some time on this model and was hoping for some more positive feedback as well. I am learning as we all are. And sry if I come across as an ass at first...I take alot of pride in my work and that's all (also I…
I think you could spend some more time looking at the ref and trying to see what makes it pop. At the moment your rendition looks a bit like a molded plastic cast of the original, painted straight with shiny paint :P Since the ref is so plain you have to really pimp the few areas where the eyes stop. The first one is the…
About the selection thing, if you keep clicking in the same spot it will cycle though the layers of objects/faces. I've only notice it picking poorly when working on a really small scale. Ever since I saved a 72 unit measuring stick to my maxstart.max file I don't have an issue of building on a small scale. But when I did,…
that's a really good point actually - if the real world equivalent is made of multiple parts, you generally don't want to try and model it as a single part.
I find now that there is nothing to watch anymore. Aside from the evening news, Nova, Frontline and TVO (local public tv) there is just little that holds my interest. Even old faves like The Simpsons have played out. All my friends ask me when I'm going to buy a huge flat screen, the wife wants cable- why? to watch what?…
PSP'ish spec model and animation rig! (Includes .PSD's) COSMO_sdk.zip (3dsMax9 Rig & Model) COSMO_fbx.zip (.FBX for non Max9 users. Will require some assembly. ) COSMO_obj.zip (Edit: Added missing visor. sry folks. Texturing SDK.) He comes with toys! (A pipe wrench & a gun.) Select the item in mind, and use an Attachment…
I've recently decided to start actually giving ZModeler in ZBrush a chance, and it seems to have way more potential than I ever gave it credit for. It seems like it could actually be very fast and powerful when used properly, but the workflow is very alien from traditional polymodeling. Grasping what the tools functionally…
Hi, This is my first post as I just joined today, I saw some similar post and saw he got some great advice. I thought I might too give it a try. I'm too trying get into the game industry but I don't know which part of the position I should aim too, I've been researching and learning a lot in Environment, concept art also…
Oh man... ok. So. I've always wanted to do 3-d art, and the first time I was able to was in 9th grade for my computer art class in high school. Needless to say... I cried while busting my brain at trying to figure out interfaces,tools, ect. I just ended up making really bizarre aliens because I couldn't grasp modeling…