Hi,
This is my first post as I just joined today, I saw some similar post and saw he got some great advice. I thought I might too give it a try.
I'm too trying get into the game industry but I don't know which part of the position I should aim too, I've been researching and learning a lot in Environment, concept art also doing some stuff on ZBrush and Maya. But I am confused and rejections making me go crazy.
But the thing is I have been working as UI UX since 6 years due to some personal financial reasons(haven't earned that much so I am a self-taught in UI UX too) but in the corporate sector(creating wireframes and mockups for Softwares such as CRM-SAP etc) so my portfolio is not up to the mark.
I want to switch my domain & I am trying to rebuild my stuff as I am getting a lot of rejections. I understand rejections but I thought maybe you guys can take a look and guide me into a direction I should focus more on where I can build a good portfolio.
I have almost lost hope and bit of down now, It feels like none of my work is good enough to get into a gaming world.
https://www.artstation.com/darkmistThank you and I appreciate any feedback.
Replies
Right off the bat, what stands out to be the most is that your portfolio is all over the place. I would say pick an area or two to focus on and tailor your portfolio to that. Trust me, I get enjoying doing everything in the art pipeline, and while at smaller studios you get the chance to do a lot of different roles, usually you are hired because you excel in one or two areas.
One thing, is always, always, always focus on quality over quantity, 3 good pieces is better than 10 mediocre pieces. You will always be judged by your weakest piece. Constantly edit your portfolio so you are putting your best out there.
Figure out what you would like to do, and push hard for that, rejections are a part of the industry, try to grow some thicker skin, not let it affect you personally, and keep pushing forward. In the end its just business, try to understand that when you apply for a role you are competing with everyone out there, that includes the artists that you look up to and have been doing it at the top level for years. Just don't give up and keep at it man, in time, you will land a good role.
Best of luck
@Lewis_kennedy I agree I need to refine a lot on this, thanks mate. I'll work on it.
basically just pick a genre you're personally interested in and think up a scene that would fit that theme.