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Portfolio Critique

Hi,

This is my first post as I just joined today, I saw some similar post and saw he got some great advice. I thought I might too give it a try.

I'm too trying  get into the game industry but I don't know which part of the position I should aim too, I've been researching and learning a lot in Environment, concept art also doing some stuff on  ZBrush and Maya. But I am confused and rejections making me go crazy.

But the thing is I have been working as UI UX since 6 years due to some personal financial reasons(haven't earned that much so I am a self-taught in UI UX too) but in the corporate sector(creating wireframes and mockups for Softwares such as CRM-SAP etc) so my portfolio is not up to the mark.

I want to switch my domain & I am trying to rebuild my stuff as I am getting a lot of rejections. I understand rejections but I thought maybe you guys can take a look and guide me into a direction I should focus more on where I can build a good portfolio. 

I have almost lost hope and bit of down now, It feels like none of my work is good enough to get into a gaming world. 

https://www.artstation.com/darkmist

Thank you and I appreciate any feedback. 

Replies

  • jose.fuentes
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    jose.fuentes interpolator
    Hi Vish,

    Right off the bat, what stands out to be the most is that your portfolio is all over the place.  I would say pick an area or two to focus on and tailor your portfolio to that.  Trust me, I get enjoying doing everything in the art pipeline, and while at smaller studios you get the chance to do a lot of different roles, usually you are hired because you excel in one or two areas.  

    One thing, is always, always, always focus on quality over quantity, 3 good pieces is better than 10 mediocre pieces.  You will always be judged by your weakest piece.  Constantly edit your portfolio so you are putting your best out there.
     
    Figure out what you would like to do, and push hard for that, rejections are a part of the industry, try to grow some thicker skin, not let it affect you personally, and keep pushing forward.  In the end its just business, try to understand that when you apply for a role you are competing with everyone out there, that includes the artists that you look up to and have been doing it at the top level for years.  Just don't give up and keep at it man, in time, you will land a good role.  


    Best of luck
  • Vish
    Thank you so much Jose I'll surely take this up and work on it
  • JohannesAg
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    JohannesAg greentooth
    Just to add my two cents. You don´t have any game art in your portfolio right now, you got drawings and you got high poly sculpts. That´s not gonna get you a game job. You need some actual game assets in your portfolio that show that you understand the entire pipeline. For your next piece I wouldn´t go for another high poly monster bust, I´d make something that could actually be put in a game. Good luck :) 
  • Lewis_kennedy
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    Lewis_kennedy polygon
    you need to focus more on one area like people have said above, and also move the fanart stuff to it's own separate folder, your portfolio should show your own original work, also if you're interested in environment art maybe use some of your concept art as a base to make a scene or something, show your progress as an artist and develop a piece further to improve on it.
  • Vish
    @JohannesAg oh yes you're right! I don't have any game-related stuff, thanks man for pointing me. Do you know where I can find the proper pipeline for an asset to be made completely? 

    @Lewis_kennedy I agree I need to refine a lot on this, thanks mate. I'll work on it. :)

  • Vish
    Can anyone give me some examples for game assets of what stuff would be needed to put in a portfolio to make it more as game-related? 
  • BradyJ
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    BradyJ polycounter lvl 4
    The way I made my first game model was just download unreal and try to model and texture a wooden box and get it working in there. Harder than I thought! Get a trial version of substance if you don't have it already. It's great for building textures for games. Chamfer zone has some good tutorials on youtube for the pipeline. Arrimus 3d is also a good one to look up. Learned a ton from them.
  • JohannesAg
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    JohannesAg greentooth
    Something like simon Fuchs´s military radio tutorial is a solid place to start


  • Lewis_kennedy
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    Lewis_kennedy polygon
    for environment art try some foliage, trees, grass, etc, some simple full scenes would be good as well, if you can show you can make several good assets that blend together well it's more impressive then a single really good asset on it's own, so maybe try modelling a city street or an old western saloon?

    basically just pick a genre you're personally interested in and think up a scene that would fit that theme.
  • Vish
    Thanks a ton guys
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