I haven't updated my website in a long time. I want to learn how to work with illustrator, because I have a different layout style on my mind. I already made a nice illustration at home, but it's a bit messy. It's good to know the rules beforehand though.
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
APPLY HERE: http://coldironstudios.com/careers/ NOTE: · Applicants
without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join
our world class team on our next AAA title for consoles and PC! Do you excel at
building props and spaces that are as…
Totally stumped on why this is happening on such a simple object. UV2 is laid out in Max, super simple layout, no overlaps. Reset xforms and I've even remade the cylinder and remapped it completely, still the same result. Totally messed up after a lightmap bake. Any ideas? Lighting only view Detail lighting view Lit
The idea here is a factory/Refinery that pumps around green slim/sludge. I know in UT the green matter probably has a backstory and such but its based off of the green stuff in UT3's version of Deck. My idea for the layout of the map is square and symmetrical. In my first work I did a portion that would be exposed to the…
I ran into a funky, new problem this morning. After mapping and unwrapping, the UV edit seems to show a skeleton wire frame of my model rather than flattening out into a typical UV layout. (For instance a Cube seems to unwrap/edit as a single face instead of 6 flat faces) Can anyone recognize if maybe I misclicked a…
Hey guys getting on this a little late but hopefully ill be able to get it finished in time! Using: Modo 601 Zbrush R7 Unity5 but probably going to use UE4 Substance designer This hall should be one that any High Chieftain would be proud to hold his Blots, feasts, and gather for tales of adventure! Attached are the layout…
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
AAAGH!! I loved these games when I was a young teen! I got up into the world top 100 for 1v1s in Worms: Armageddon when I was 13. 11 years later, they FINALLY release a version going back to the tried-and-true 2d layout. I'm oozing with excitement in places I never thought I could ooze out of :)…
So, I've made a hollow sphere in 3DS Max and cannot get a good bake on the inside portion of the mesh. Here is the UV layout: Here is the resulting normal map from xNormal: I've made sure there are no overlapping/inverted polygons on the UV shells at all, and I still have no idea how to fix the artifacting issue.