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MAX - UV trouble

I ran into a funky, new problem this morning. After mapping and unwrapping, the UV edit seems to show a skeleton wire frame of my model rather than flattening out into a typical UV layout.

(For instance a Cube seems to unwrap/edit as a single face instead of 6 flat faces)

Can anyone recognize if maybe I misclicked a setting some where?

pcp002kf8.jpg

Thanks

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