Hi all, I decided to attempt recreating the character Kenzell from Urbance, I am a fan of that project and love the designs so I decided to make a model. I'd love to hear what you think. The toon version is rendered in maya and the highpoly in keyshot. Thank you :)
Hi, this is my first post here. Wolverine is one of my favorite characters, so I decided to make a lowpoly version of him. Still WIP. There is also a highpoly version I did for baking the normal map. Hope you like it. C&C are allways wellcome.
Hi guys this is my new character project that I have been working on. Here I have the highpoly any would love your feedback and crit! This is based on the concept by the amazing Even Amundsen: https://www.artstation.com/artwork/xzo1bY I have changed a fair few things about the concept.
Was wondering if I could get some feedback on a project ive been working on in school for my portfolio. Based on a concept by Dylan Choon its still in the WIP phase of the highpoly. I've yet to do the lowpoly or texturing. I'm planning on making it in the style of The Division. Any feedback would be appreciated. Thanks.
Hey all, this is the flak 88 canon that I've been working on, this is the current highpoly, please c&c, I tried to give it some lighting but I'm not the best at lighting :P If you would like better shots of specific areas lemme know and I'll post em. Thanks everyone!
when I was making the lowpoly for the tracks for the tank im making by using a rectangular spline . However, I noticed that the polys making up the tracks are uneven. This would pose a problem for an animator as well as modular highpoly modeling. Is there a way to get the edge loops in the track to be spaced evenly? o
Hey, been using the zBrush Transpose Master, whilst posing my character zBrush did a QuickSave and it somehow lost the link between the lowpoly mesh and the highpoly mesh, is there a way to relink the meshes so that my posed mesh will apply to all my sub-tools.
Low poly model ( 3114 tris ) with 2k normal map and Ao map(Lowpoly Ao + Hightpoly Ao) For LowPoly Ao i use Sample Radius 4.0 Sample Count 50 For HightPoly Ao i use Sample Radius 1.5 Sample Count 200 --------------------------------------- WHY PNG OR TGA ARE SAVE WITH BACKGROUND ? - WITHOUT ALPHA ?
There’s a lot of advice that a portfolio should only showcase your very best work. But what happens if your best work isn’t directly relevant to the role you’re aiming for? For example, let’s say you’re applying for a position in 3D architectural visualization. Your strongest 3D model is actually a highly detailed car,…
Progress on the highpoly for the cargo dolly and luggage dolly. Think I'm calling these done, trying not to waste time modeling details I can add in Substance Painter. Going to move on to the simpler set pieces now to break up the shape of the warehouse exterior.