Hey Guys, I have been playing around with blender and some scripting lately. I decided to port Pedro's excellent super smart create script I am really new to Blender and my python coding skills are not the finest, so please if you find any better way to do stuff or if i'm making any stupid shit just let me know. Anyways,…
Ok, my problem is this: Whenever I unwrap a head, too much UV space goes into parts that don't need a whole lot of detail. The back of the head doesn't need the attention and love the face does, but simply making the back smaller gives some stretching. Something I'm having more problems with still, is the unwrapping of the…
Hi Polycount! So I started a new character based on this concept from Natalia Morillo (https://twitter.com/natnatart) And so far I worked to this point where I don't know how to approach the face, since stylized face for me is too hard to get. Here are some pics: I think that the face seems a bit off but I can't tell why,…
Hey guys, I am setting up a character shader in UE 4.11. The probelm is, that the light is "leaking" through the mesh e.g. of the cap onto the face or through the face onto the mouth. My material setup is like following: Cloth - UE cloth shading model Face - UE skin shading model Mouth + Teeth - UE Default Lit Eyes - Eye…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
Hey, this is a ridiculously simple question but I wanted to scale a selection of faces inwards to create the concave shape of the iris of an eyeball. I saw a video (pic 2) and the guy selects the faces, snaps the scale tool to the outer selected vert along the edge and scales inwards to get a nice concave shape. However…
You're off to a good start but I think you can work on several areas. The first thing that stands out is the curvature of the face in profile view. The bottom half of the face (under the nose) is angle outwards when it should be either straight or angled inwards. Another thing you can work on is around the eye area. To me…
During the modeling process, do what fits best for you. IF you want to export your character together with a helmet, its better for the game engine to delete overlapping faces (the skin beneath the helmet). In other cases overlapping faces can cause problems with skinning and clipping. What you can do, if you also want to…
I'm confused by the six pack abs. A voluptuous woman like this shouldn't have such muscle definition there, nor should we be able to see her ribs or serratus muscles. I think the breasts look a bit small compared to the concept. I also think you should re-visit the face. The concept has a more angled, defined face than…
@KielFiggins - Thanks for the feedback! I'll look more into pose space deformers, hopefully that solves my problem. @kaspersp - That looks like a super useful tool, thanks for the share! It seems like it comes close to solving my problem. But from what I understand, weightDriver is a position based solution which would…