[EDIT] LATEST Hey Polycounters! I've had free time over my winter break so I decided I want to tackle a Persona inspired environment. I loved the scenes Atlus made for P4 Arena and I'm going to try my best to recreate one of them. Here's my reference I'm using And here is where I am at the moment in my block out stage. The…
Hi guys, im trying to develop a game environment but im going against a wall :poly122: So the problem here is just one, i try using terrain in Unity 3D 5 to create to terrain and then i texture paint it, until here everything is ok, the problem is the terrain drops my fps to about 10Fps (im using a 600 by 600 terrain with…
Hey guys, So pretty soon during the end of May 2014, I will be graduating from a Game Art program in Burlington VT, USA. My name is Taber Noble, and my main focus is environment art. If you would like to look over my work thus far and tell me what your thoughts were, I'd really appreciate it! Thanks! EDIT: NEW SITE!…
hi there folks, I'm working on an environment for a top-down shooter game in Unity 5.6. Wanted to share my progress with you guys, cc are very welcome. The main theme I'm going for here is some desolated looking area with a lot of yellows/grays and kind of overgrown concrete/metal structures. The area is not necessarily…
Hello, My name is Quentin Donnaint and I'm looking for freelance contracts or full time position as props artist or environment. Bio: - 22 years old - Bachelor degree (3D Game art) - I Live in France but I can work abroad I give you the link of my linkedin page for more informations…
Hey everyone! I'm a 3d environment / prop artist looking for work. I love working in teams and getting close criticism from people I'm working with. I've worked on a team for a year on a short animation film, so I'm very familiar with time crunches and deadlines. http://www.hendowski.com for some of my works. I can model,…
I would just say that for me the hardest part to creating an environment in the flooring of the level. I would like advice and screen shots of wire frames of game levels that you guys can show. Hopefully current work like mass effect 2, uncharted 2, gears 2, really could be anything. I was just playing mass effect 2 and…
Hi all, I need some help on figuring out what will be the best way to approach a test I received. The test is a not-so-hard environment with a texel density of 128 px/m. I can get the right density with a script for 3ds max but what to do when it comes to modular pieces? The UV become so small that the textures can't be…
EDIT: Hi, I just figured Id keep the job in this same post and edit the top post for visibility. We are looking to hire another 3d artist. We are going through our backlog of the artists who applied before, but if you have already applied, it cant hurt to do it again. We are looking for guys with Substance Painter/Designer…
Hello guys!!! I'm a student of 3D Computer Games Design MSc at Staffordshire University and I'm going to show you the final asserment of the environment module. I had a lot of troubles with the ilumination that did stop me and took time that I could spend more on texturing and so, but as my first experience in UE4 I'm…