Hi here is something I have been working on for the past few days, the scene is in very early stages e.g there's no roof atm, my main goal was to improve my lighting and texture usage. pillar has 1x512x1024 diff spec norm, the blocks all share 1x1024x1024 diff spec and norm. I used a damage image for vertex paining which…
I might be accepting a position in the Dallas area in the near future but as of right now, I don't have a place to stay. I was wondering if there is anyone in the Greater Dallas area (including Plano, Flower Mound, Lewisville, etc.) that is or knows of someone looking for a roommate or might consider taking someone in.…
Hi everyone! The 2D art sections in Polycount are my favorite to lurk through, but I've been seeing a lot of post titles lately like "WIP drawing" and "Looking for feedback." These tend to be very vague and I usually find myself clicking on posts that have more clear titles like "WIP cartoon fantasy warrior design,…
good job. just putting my two cents. but why dont you show some roots? the way its attached to the ground right now seems as if its gonna fall at my head :P stick some pieces of root from the floor around the main piece. take a look at some reference pics, and consider that your tree is quite high; the higher the tree, the…
What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…
a way you can simulate this is to leave the room pretty dark but put a post process volume around the room - then adjust the post process volume brightness so that it's increasing the brightness of the mid tones. Increase the fade in time to suit. This way when you walk into the room it'll appear dark from outside - but…
Here's three pictures of what I mean. If you look to the left of the curser in the first picture, on the characters lower lip, you'll see where lots of pixels show up and it gets worth the more I add to it. http://i819.photobucket.com/albums/zz117/Black-Toof/Pixel_Lip.jpg…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
I think I'm starting to arrange the scene better now, the room is the same size but now that the assets are re-arranged it feels more spacious, plus the general layout feels better thought out, the little nook in the room feels more complete now and I'm starting to better fill out the corners of the room now that I'm…
Hey, guys, update for you all. Basically, I'm working on this again but as my Final Year Project for University. My original aim with this was to have it as a summer project then move onto something else for my Final Year. Therefore, I had a pretty small amount of time to get any art done, thanks to my starting the project…