I imagine a lot of the slowdown in P&P comes from the foundation of this site with regards to producing models for Quake2. Back in those days, you could churn out a model a month and still have time to relax. These days, the focus is less on producing assets for a limited range of games, and more into exploring the…
advise: post the images directly in this board, why? so you get more replies. use the " " tags (without the " signs) to embed images like this if its supposed to be realtime maybe the wires are abit of a triangle sucker some planes or directly painted on the texture might be a alternative to save triangles if that matters.…
well as with most 64 bit applications your not going to notice a difference unless you need more memory, and in most cases 64 bit aplications are even a little slower than the 32 bit counterparts because there is more system overhead. so things like models with millions and billions of polies you will notice a difference,…
So nice! I love the natural feel of the face. The render is superb too, I like the little dot floating around, makes it look nonCG, which is great! - still, one thing I'd love to see is a touch of reflected light hitting the inside of the arm just like what you already have on the underside of the throat. And I'd love to…
Maya Software handles Tangent Space all funked for some reason, regardless of if you tell it to be tangent space in the bump node. It should render fine in your viewport with high quality set on and lights in the scene. As for your specular blurring in Mental Ray, check your filter type on your file texture node. Really, I…
serdialCGI said "Finally I hope that my car likes you, and the last thing I show you is short gif with the process of texturing stage and the look development of Mini One First’s car." It does, very nice :) One of the best automotive high flow walkthroughs I've seen that not only deserves resurrection but recognition as…
Hello, I am currently exploring the world of graphics and would like to know your opinion on an interesting question. If you've been working in the industry for a few years in a specialization, do you regret not choosing an earlier other specialization? For example, because you found that another specialization would have…
Hey polycounts, I've finally finished my first game project. I had a few others going on, but going into this one (4 weeks ago) I decided to go with a very simple concept and a manageable scope: a "crossing" game where the player has to safely get passengers from one side of the river to the other. Ferries of different…
Hey, everyone! Super excited to join the Leartes & Dekogon Realtime Game Art Challenge! My goal is to make a campsite with Airstream Bambi where a person will live for a long time after either zombie or alien invasion. I will be creating the interior of the airstream that has a similar setup to Rigg's airstream from Lethal…
Started working on a realtime Chinese garden environment based on the those found in southern China, with the Shanghai based Yu Garden being the largest reference in particular (the environment is also intended to be located around Shanghai). Just in the blocking out/ concepting stage currently. I should also note that I…