Hey guys! First time posting here. Thought I would share my Space Rover which I am making for the Hum3D challenge. Any critique is always welcome. This is the high poly, made with Blender and HardOps and BoxCutter. I took heavy inspiration from the Curiosity and Perseverance(Mars 2020) rovers. As I explore how I want the…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
Hello Everyone! This maybe a newb inquiry but I was wondering if anyone can recommend how to produce a smart spline generator. I wanna use it to make spline-based vines in Unreal Engine. I found a readymade spline blueprint somewhere but it's only exclusive to it's own pre-made vine asset. I want a spline generator that…
Ivy Generation - SpeedTree vs "Houdini" (plugin - IvyTaming)? Hello, so i just came about by accident a plugin for houdini thats for IVY generation: (IvyTaming 1.0) https://www.youtube.com/watch?v=9yUxjrzf50w From the video it looks really quite nice. When looking on it a question poped into my mind - can you really do…
This is my work in progress thread for the Space Rover Challenge. The plan is to create an explorer rover that collects resources from a planet. This first post is the wheels to drive the all-terrain tread.
Hi everyone! I joined to hum3d Space Rover Challenge competition. Here I'm gonna post my work progress. The objective is to make a space rover - a vehicle that can explore a ground of planets and survive in dangerous worlds. We can choose any related vehicle, from Sci-Fi off-road rovers with guns and huge wheels to existed…
Hi to all! I finish with animation, I would like to create an automotive spot with an original concept. The model is not mine. I'm using Cinemy 4d with an Octane rendering engine.I throw you some shots in 4K, greetings! Link prev 4k images: https://i.imgur.com/WoAT3yA.jpg https://i.imgur.com/c39oDyL.jpg…
Hi, 1) Are there
any workarounds/ hacks regarding the loss of specularity with baked static
lights? 2) I'm also
looking for some advice for stationary lighting: -
Handling of the channel (max 4) restrictions
of stationary lighting in general. - General Setup
-> which lights should be static, and which should be stationary?…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…