I really need help with this at the moment, as I'm incapable of focusing on anything, much less learning 3d modelling (Which has been an interest of mine for years) I'm not sure, but today I tried to learn 3dsmax and fell asleep at my computer for half an hour. Suggestions?
Prefer 3dsMax > Mudbox > Unreal engine. Because I am familiar with these programs. I don't mind if I have to pay for the tutorial if it's at least an in depth and good tutorial. hope someone can point me in the right direction.
Hey guys and gals, I've got a wee problem with the spacing of a roller coaster track I'm trying to make. I'm using the Pathe Deform (WSM) modifier method. But the spacing is all weird with stretching happening in some parts of the track. I'm on 3dsmax 2015 SP2.
Hey, So I just got an art test from a local studio. And I need to create a looping particle effect using SuperSpray in 3dsMax 2010. I've tried everything and I can't see to get it to loop! Could anyone shed some insight here? Thanks!
Hey guys, I'll be animating Teemo! Looking for a suitably proportioned 3dsmax rig, I found this http://rigsarena.blogspot.com/2011/12/little-anime-rigged-3ds-max.html might add a few more props and dummies Good luck all! FINAL Run Attack
Welp... only slightly suspicious thing I saw was different normals length on high poly, but normalizing it had no effect. 3dsmax 2021 baked normal as expected without any weirdness. I think you are right and it's all about the baker. Substance designer insisted on having tons of dithering on flat surfaces no matter what I…
I think I opened 3dsmax for the first time in 2009 and got into the industry as a character artist in 2014. I went to a video game art school in Belgium but the majority of the stuff I learned was from Polycount.
get Phenom II, much better than old Phenom for gamer. 5750 is great, but i always got some shader problem in 3dsmax with ati card. so 9800GT/GTX will be a good choice for work.
The way I like to do those is on the base Mesh in 3dsMax, I select my border edges and use the make shape from selection. Then I edit the viewport rendering setting of the generated spline :) and voil
Every time I see one of your plugins I think "Why hasn't Autodesk offered this guy a job yet?", your work has actually been mentioned a few times in the 3DSMax uservoice :)