It looks like the character is sliding their foot into place when it lands. This is probably from the lack of a full extension in the highest keyframe. I didn't open the video in quicktime to scrub through it, so it's an educated guess on my part.
Hard to tell with youtube what might be unsettling to you, maybe having the feet lift a bit higher before she plants them so they would look less like they are sliding? For a first draft though it's looking great, nice work
I had trouble with the GIF. Couldn't find a good file compression method
will look into it later, in the meant time, here are 2 versions of the new update
Looks great! When I animate a character with a swords/club/stick I usually have them hold it off to the side and I don't swing the arm very much. Only a few degrees.
Run cycle will do for the time being. now, the attack animation:
His regular "bow pipe" attack, only slightly modified. Still need to animate him settling down and going back to idle pose
That run is looking really great. My only crit would be maybe the hat moves a little to much, but the way you have it right now does fit pretty well for the style you animating to. Great job, wish that character was for maya as well.
Animations are looking great! Would love to see a top down LOL view to help critique. Most suggestions at this point would be nitpicking probably, however I noticed in the attack the left arm has a frame that the arm extends all the way, not sure if that's intentional? Would maybe have it come forward in anticipation to add to the overall arm arc. The hat does seem to move a bit much in the run as well, but it may be needed to read at the LOL view. Looking great overall though
I think the biggest thing for me is the readability of the action. At first I assumed it was just a swing because of the wind up/stepthrough motion, but then he brings it to his mouth and the stretch reads as a blow dart.
I would suggest giving the two motions a bit more breathing room between them. Let them read the windup/anticipation hold a pose for a couple of frames and then step forward and do the shot. The idea is really great, its just being rushed at the moment and needs a bit more time to express itself to the fullest potential.
LOL Account Name should be the name you type with your password to log in.
Summoner Name is the name every one see's in game and if they have you on their friend list.
...I think.
Replies
will prbbly see it tomorrow
[ame="http://www.youtube.com/watch?v=L08U4jpZRgw"]RIOT contest 2014 - Wip1 - YouTube[/ame]
btw Is there a better way to preview animations online?
Best way I found to view on Youtube is to set speed to 0.25, but that ofcourse is too manual for a quick preview. I'll try a gif next time
will look into it later, in the meant time, here are 2 versions of the new update
Normal speed
[ame="http://www.youtube.com/watch?v=Sv63xhw6GFQ"]Riot Art 2014 wip2 - YouTube[/ame]
Slow speed
[ame="http://www.youtube.com/watch?v=APyGz0RZn7M"]Riot Art 2014 wip2 - slow - YouTube[/ame]
ofcourse, the real texture is the in the earliest video, I just changed the diffuse to look more like Teemo (hey I tried)
Rig link in the first post if interested!
I forgot about his tools tho, will be adding them soon
not happy with the stick arm, will try something else
Am I missing something tho?
His regular "bow pipe" attack, only slightly modified. Still need to animate him settling down and going back to idle pose
For the attack I really love the bag and hat animation, it add some dynamism
I'm curious to see more.
Well Done
Love so much your attack animation
I've been away for a while now (work), will be back soon with an update
Inspired by StephenVyas' animations, I looked into scaling bipeds
You could download the rig, and take the mesh to be rigged in Maya
I think the biggest thing for me is the readability of the action. At first I assumed it was just a swing because of the wind up/stepthrough motion, but then he brings it to his mouth and the stretch reads as a blow dart.
I would suggest giving the two motions a bit more breathing room between them. Let them read the windup/anticipation hold a pose for a couple of frames and then step forward and do the shot. The idea is really great, its just being rushed at the moment and needs a bit more time to express itself to the fullest potential.
I also want to echo the sentiment of heboltz3
a little more breathing room could really plus what you've got going on! Wonderful work.
I'll be posting the update (with game cam) pretty soon
And I agree, the actions are too quick, will look in to that
Trying to save up GIF loading on this page
Game cam is on the top right
mathiastakacs - You got a point, I just wanna say I've been trying to add bones/helpers the past few days, and the skinning keeps freaking out.
Like I'm supposed to have the bones/helpers set a few feet away from the model or something! Anyway still working on it.
Hair done! Rig was a pain, but it was worth it;
Run
Attack
Summoner Name is the name every one see's in game and if they have you on their friend list.
...I think.
Thx fo the help everyone, this was fun
Good luck to all, will continue to lurk in the forum :P