Hello Polycount, long time no see (entirely my fault, for sure). I wanted to post up a WIP of a gun I am working on, possibly for a game that might come to fruition. I don't have many WIP shots saved but I'll post what I have. I'll eventually get around to posting up the textures and a model progression. The gun is…
Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
My name is Dan, and I currently lead a an Indie Team, that which we call XF8 Studios(Not registered or anything yet). We're a starting group of people seeking to crawl our way into the game industry(or further our experiences in the game industry) Hello All, Our game is called Cross Fate, it's a fast-paced action-strategy…
Hello all, my name is Daniel Rose and I'm an experienced 3D Artist who's now available for remote contract (freelance) work. I've been working professionally as an artist for 7 years and I have many shipped titles to my name. I've also worked outside the gaming industry on a number of projects for both big and small…
Yes... oh gawd yes has it helped me. One thing to keep in mind is, will writing this script take more time then all the time it will save? In other words if its just to get you out of doing a task once and you'll never use it again, probably suck it up and do it manually unless its super easy to crank out. Before you sit…
Hi Hugh, appreciate the lengthy reply. Regarding your navigability criticism, it's in place of course. As the scenes are actual 3D spaces with pretty correct depth of objects/colliders, but we have an orthographic cam view, it creates a navigation problem. There is a mini-map implemented in one of the setting 1 scenes…
Hmm, I sort of have to agree with the negative comments on that page... I don't think those tips are very relevant for other indies (besides that they almost sound like the same thing 5 times). It's mostly a case of being famous so all the gaming websites pick up on you and spread the news. (for example it was so much…
In my opinion it pays to be flexible with your preferred pipeline. If the studio has a particular technique, naming convention, or standard try your best to conform to it. Even if it isn't your favorite or the "best" method, go with the flow anyway. If everyone is on the same page it usually makes things much easier,…
Warcraft was usually supposed to be a Warhammer game but something didn't work out and Blizzard didn't get the license so they made a ripoff. Then they decided that Warhammer 40k is pretty cool and made a ripoff of that right away. Orcs were defined by Tolkien according to Wikipedia, no fairytale origins. The name comes…
Starting a new game (gonna post a bunch of stuff I've been working on but kept in a folder till now and talk about what was going through my head at the time) This is our big six month project for my course so we've been coming up with ideas as a team in class. We've decided to go with a First Person, 3D, action, hack n…