Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
After a much too long period of not working on any personal projects I've decided to have a go at the HUM3D space rover challenge: https://hum3d.com/space-rover-challenge/ The idea is locked in but the design is being a bit more troublesome. The idea behind the vehicle is that it is a science scout / surveyor craft. It…
https://www.youtube.com/watch?v=q8grtLgR-Mg The generation Spaceship Ziggurat approaches Trappist-3 Spaceport 30 years after its disappearance during its maiden flight.Seemingly undamaged from the outside, the first team to enter the hull found no trace of the 5000 colonists.---I invite you to visit the artstation page to…
This is what I've done to improve what I did in the previous version (https://polycount.com/discussion/216724/spacesuit-helmet-display#latest) though to be fair the image doesn't show the helmet as much as the previous one did, tell me how i can improve!
Hello, I just saved a file on the latest substance painter and i got a crash, whenever i try to open that file specifically. it cashes. i can't open it. it only crashes when i open that specific file only, the others work fine. Please help urgently. https://www.mediafire.com/file/utn0usoli59fybz/project.spp/file Thanks.
I have created this scene within unreal. currently looking for feedback with lighting/composition mainly however any criticism is welcome. I am currently trying to follow some reference images of museum lighting for aircrafts. (will upload) Here is where Im currently at. the ship itself is inspired by the Sabre Fighter…
I wanted to make a wip post on a spacegirl game model that i am currently working on. I plan to keep the polycount within 40k - 50k tris max as I am still new to game character art. I really want to make a good game character and any feedback will be well appreciated! I really like the concept art helmet that qi wu made.…
Hey everyone, I'm currently working on a material in Substance Designer that I need to get a Specular and Glossiness outputs from. I started the material with the PBR Metallic/Roughness preset and made the full material and now I need the spec gloss maps and I'm using the Basecolor/Metallic/Roughness Converter node, I…