I have created this scene within unreal. currently looking for feedback with lighting/composition mainly however any criticism is welcome. I am currently trying to follow some reference images of museum lighting for aircrafts. (will upload)
Here is where Im currently at. the ship itself is inspired by the Sabre Fighter from Halo Reach.
here are my reference images towards lighting
if you want to take a look at the low poly its below
for some general critique
Highpoly Wireframe
I tried to keep to the geometry simple and use Normal stamps to create the paneling in areas amongst other detail.
Replies
I've adjusted the height of the pillars and the geometry in the Railings. added more roughness in the pillars and walls aswell. I've tried to adjust the brightness and bloom coming off of the ship in the first camera angle Maybe the walls have too much bloom ?