I wanted to make a wip post on a spacegirl game model that i am currently working on. I plan to keep the polycount within 40k - 50k tris max as I am still new to game character art. I really want to make a good game character and any feedback will be well appreciated! I really like the concept art helmet that qi wu made. Link to his post on artstation:
https://www.artstation.com/artwork/A9mqqe . The story for this character is a futuristic earth day where we humans are able to go out to space for space rescues and missions. A space rescue lady who is out on patrol and is ready for her first mission. I wanted to go for a mix of hard and soft surfaces, with more of mass effect 3 look to it. I am still working on the base a little more before starting to refine and add more detail to the model. I feel the glove is lacking and will make a revision to the glove, probably adding more armored pieces to the hand.
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adding more shapes to the jetpack, slowly working on itDarkBladeNemo said:
decided to change up the helmet. i didnt get a feel of a space rescue woman from that helmet. The old helmet felt more like a spacefighter.I will be refining more soon. Do leave some feedback if there is any! Thank you