Yeah Thanks guy for your help, i have been looking at HAWX and was trying to find what kind of poly limit that they where using for their planes, if anyone knows i would love to figure it out. Once i get a little more work done on the high poly here I'm going to be posting some shoots in preview. I think because this is…
Yes, Lake Tahoe is great in California. Some of their parks might be a bit expensive but they'd be worth it. If you're able to get to Colorado and have the money then Vail is GREAT. Went there once a few years ago. It's one of the biggest and most impressive parks in the country. In fact anywhere around Vail is good;…
I think complaining about unskippable stuff on first run is pretty lame. It would be like renting a movie on DVD just so you can skip to the action scenes. I mean, what is the point? The artist had a vision, If you are bothing to play the game, you should at least see what that is. You should never have to watch a cut…
Hawken: Yeah I can probably optimize this thing quite a bit more in the tires area. I'll have to poke around with it and see what I come up with. Tumerboy: Thanks man. I am in the process of getting my page hosted and it should be up by now but they haven't given me the confirmation yet. My old site www.artbyjesse.com was…
I am not one of those movie critics by ANY means, and I usually love 99% of movies I watch, but I didn't like Juno at all. It was funny once every 10 or 15 minutes with a lot of boring shit in between. The way the chick talked was funny at first but got annoying after a while. The funniest guy was the guy who got her…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals. This is a very versatile tool that will greatly help you dealing with "medium…
Hello all, I am trying to achieve something like this in Maya Renderer or Arnold Renderer: I have a model and animation ready and I know how to do the regular batch render, but I was wondering if it was somehow possible to do a batch or sequence render of the World Normals? The most simple solution I can think of is to…
I was setting up my UV cage and applying the renders to my Low ploy, making sure I had no ray misses etc etc. Once all was well I applied my smoothing groups from UV shells using a script called TexTools (handy wee thing). Once I did that I got these awful artifacts(See picture below) that I've never seen before, what are…