Hello all,
I am trying to achieve something like this in Maya Renderer or Arnold Renderer:
I have a model and animation ready and I know how to do the regular batch render, but I was wondering if it was somehow possible to do a batch or sequence render of the World Normals?
The most simple solution I can think of is to have a world normal shader and simply render the sequence twice, once with regular shading and once with world normal shading.
But I'm not sure how to go about creating such a shader or how to even access world normals in the hypergraph window.
Any Maya wizards around that can push me in the right direction?
Replies
just use an aiUtility node with these settings...
shade mode = flat
color mode = normal
You can also set up an AOV to render it out at the same time as the beauty pass etc.
google will explain the technical bits
Let's say I wanted it to be based on Object space or Camera based rather than World coordinates, how would I do it then? The aiUtility node seems to be working with World coordinates by default.
You need to perform a matrix transform.
Google should be able to cover the rest