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Maya: Is there a way to batch or sequence render a World Normal pass as a regular image output?

Lyrup
polycounter lvl 10
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Lyrup polycounter lvl 10
Hello all, I am trying to achieve something like this in Maya Renderer or Arnold Renderer:



I have a model and animation ready and I know how to do the regular batch render, but I was wondering if it was somehow possible to do a batch or sequence render of the World Normals?

The most simple solution I can think of is to have a world normal shader and simply render the sequence twice, once with regular shading and once with world normal shading.
But I'm not sure how to go about creating such a shader or how to even access world normals in the hypergraph window.

Any Maya wizards around that can push me in the right direction?

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