I think you did a great job here man, and I can understand you wanting to move on at this point. I still sorta feel things could be cleaned up more from the side view, but I think at this point it would probably be more beneficial to just move on and learn more stuff rather than tweaking things forever. Id say a couple of…
came across this the other day and thought i'd share. A teaser trailer they are sending around hopeing it gets picked up and turned into a feature i do believe. [ame] http://www.youtube.com/watch?v=V_MG8R7pjiw&feature=player_embedded[/ame] directed by the fellow that did codehunters. for a full interview with the guys…
I agree on this as I was putting the lighting up, i myself could not figure out where to focus - as the lights came from 3 sides to brighten the images moving center. And then if I only lit up 1 side it does show focus point towards 1 half side of the image until the plant in the middle but the remainder of the scene…
Here, I put this together for you. Since you're aiming for stylized comic style, I'd say your proportion is quite cool to look at. You can move her knee caps a bit if you want more realistic. However, I'd suggest you move her head back a bit so it's not like she's hunching over. And maybe she can straighten up her body and…
I worked on this game for the better part of a year. Needless to say, I am quite happy that the game is averaging 95% ratings. Woot! http://www.gamerankings.com/htmlpages4/920720.asp If any of you like racing sims, be sure to check it out!
Hey guys , After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic. The thought of doing a cinematic sequence using a real time engine had been lingering on for a while. Wake, the short movie, is my first venture into…
--last pic-- --end of last pic-- I'm really excited about this because this is the first environment that I actually finish, but screenshots first, text later. More scerens: additional screnshot1 additional screenshot2 additional screenshot3 I've been working quite some time on this piece after failing at my first attempt…