i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of). I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions. Included below my early testings and the…
Hello all! In need of a fresh pair of eyes for this new piece :) This would be the hero's childhood village, with houses, chief's hut, potion store and blacksmith. Any and all feedback is very welcome :) Some dev sketches and 3 shy thumbnails :) Cheers!
Hey everybody! My name is Louis. You can find my work at https://www.artstation.com/chuckylarm I've been a game artist for around 3 years. I mostly do hand-painted but I am very versatile (feel free to ask me an art test <3 ). Here are some samples of my work: Rates are based on your budget for art on your project but are…
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)
I get that sort of thing way too often! We've just wound down from a pretty intense crunch, and we usually schedule milestones for Mondays, so we can get everything done by Friday and have the weekend to fall back just in case. But for this instance we had to meet a deadline that was mid-week, but at this stage I was in…
Think I got it this time. At least I hope it's looking better anyway. I'll keep chugging away at his textures for a while. His, and the fatty-fat-fat's textures. I think I might start all over with the fat guys textures, and see what I can come up with then. Anyway, thanks for the suggestions and comments. Keep 'em coming.…
i had the misfortune to need to do this today (on a 2 year old version tbf) my approach for minimal rage is as follows import the resource to the current session for every change, do that again and use the new version of the resource (using the handy text field to give it unique tag) remember why you make a point of not…
Quick update, made some of the adjustments mentioned above, still some work left to do on the trousers but going to make sure I have a sufficient amount of ref before I go any further, don't want them looking too extreme. Still nothing done on the shoes, I really hate designing shoes and i want to go with something a…