I do "reload" in library for each texture separately. then open updater window , hit refresh , then update all.
A huge pain in a... especially if you work with Designer and output materials as textures constantly . It's much more time-savy than using sbsars which never work properly .
I'm using Painter not that often . prefer other soft but it seems to me it was sort of less painful a while ago. Am I missing something?
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my approach for minimal rage is as follows
import the resource to the current session
for every change, do that again and use the new version of the resource (using the handy text field to give it unique tag)
remember why you make a point of not importing resources into painter
finish the tool, hand it over to art and don't touch painter again for a year.
why?
if you import to current session it will (should) discard any imported assets when you close painter - this saves you cleaning up all your iterations and means you avoid the misery attached to trying to reload the asset at all