It's not complex, but if you want to easily test device vibration this should be a solid start. The download link is in the video description. [ame=" https://www.youtube.com/watch?v=aaONHQY6Fvk"]Setting up iOS & Android Vibration Feedback - Unity Game Engine - YouTube[/ame]
Getting really close to finishing this, if you have any critiques please let me know!! This is the first large environment I have ever done and it's been a very long journey. I have learned so much but I know I have such a long way to go. All of this was built in Maya, textured in Substance painter, and rendered with…
hello guys im going to create a game level from scratch including concept art , if you were in my place how would you aproach it , i need you opinions ! thank you !:)
Hello Polycount! This is my first post on here and am looking for feedback on some work I've done in the last couple months. I'm currently in my fourth year at college and looking for input to make myself better in anyway. Here is a link to my deviant art portfolio, I'll also post some images here. I'm also looking into…
Hey folks, So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map. I started with zbrush to build the high poly, then Maya to make the retopology and Headus UvLayout to create the UV'S. After everything set, I used Xnormal to generate the…
Now i want to show something too. I currently working with some other students at the games academy on a rail shooter and i make there the environment now for 2-3 months. Its wip but crit is welcome :) there exists a second scene but i dont know if i should post images because i want to change that scene. arg the images…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
can i get any tips or advice on my work i Need some people to critique me for a Uni assignment. http://www.squaredingo.com/#!portfolio/c1r6d My portfolio if any one can spare the time i would very much appreciate it. P.s Don't go easy on me be Brutally Honest