Hi guys,I'm having a huge problem with my monitor,so I was hoping that someone of you could help me out. The problem is,when I have a Gradient going on,let's say for example - the black to grey gradient of the background of 3ds max 2014 Perspective View - I have this nasty banding going on,where you pretty much can tell…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
IMO it's a classic example of interference . Each pixel rays is one frequency and the grid is another. When each pixel baking ray falls onto something in between or average of hires normals with certain shift forming the another ,interference frequency . Things that may help 1. more hi res hires + some tiny bit of shift of…
Hello everyone, My name is Peter Henry and I'm currently an employee at Ubisoft. I just helped shipped Watch_Dogs 2. If you are doubting my allegations (which you have reason to), here's a link of the credits: https://www.youtube.com/watch?v=I8q6Ffz7pCI You will see my name at the 1:50 mark under "Automation Programmer".…
I'm getting tons of errors with Quixel 2.1.5. and Photoshop CC 2015. Just as many as 1.8 im sorry to say. Just upgraded Photoshop 2014 to 2015 through their Creative Cloud app which is just a button press, not sure if it counts as a fresh install or not. So heres a few of them, not all... Any ideas here? 1.) Only 2 of 4…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Hi, My name is Mark Ashton and I am currently available for work. Please contact me if you require my services, I am available for full time and freelance work. Samples below. http://www.markashton.net/ Msn - meyitzo@hotmail.com Email - contact@markashton.net Kung fu superstar - http://youtu.be/g2_TIoT6ZMA?hd=1 REEL -…
Hi there, This is my character I did for my game (refer attachment). At first I tried making all model with 1 texture map (1024x1024), and having the hair with some alpha map. I discovered that it creates a weird invisible texture anywhere I toggle my camera. Then someone said I have to create a transparency map for the…
A couple questions I have regarding this: 1 - Using the WrapMode slider of the Brush tab, how can one get the stroke to tile perfectly along a plane? With a value of 1, my brush seems to wrap at an arbitrary position off the plane. See below! 2 - If I can get this to work, how can I get the plane to perfectly fill the…
Anyone tried to bake anything on multiple UV tiles? Fore example I have an object hat has V 0-1;U 0-10 and on V 1-2;U 0-10. Of course it`s possible to bake one by one manually, or to bake the whole UV range as one big image (that can be split up in nuke or PS). But is it possible to automate the process? I tried a…