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Baking UV tiles in Maya

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kidintwo3 polycounter lvl 6
Anyone tried to bake anything on multiple UV tiles? Fore example I have an object hat has V 0-1;U 0-10 and on V 1-2;U 0-10. Of course it`s possible to bake one by one manually, or to bake the whole UV range as one big image (that can be split up in nuke or PS). But is it possible to automate the process?

I tried a combination with bakesets and MEL with the the convertLightmap but I couldn`t find a way to set the filename for it.

Any thought?

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