Did not realize it had been that long now...dang. I was still living with my parents back then and making quake 2 skins, playing Unreal Tournament and the Tactical Ops mod way too many days blending together. I had yet to ship a title and worked at an Architecture company. 37 shipped titles later and working on number 38…
Whoa, that vine is way too complex for an environment prop. Simplify the silhouette and flesh out the detail with a normal map. That thing is going to eat processing cycles like candy. Even as just a place holder, it's going to slow the game down and thus eat up your time. Place holders should start out as simple object…
Knowing the underlaying anatomy is key also I don't see how anyone can expect to be a character artist without learning it? It's like trying to eat a ham sandwich without the bread or the ham. I like the stuff you've got, the other crits are dead on. I'd like to emphasize that the white background needs to go. Light/dark…
I have my demo reel and a few animation samples installed onto a memory chip. Since Ive done this Ive had more feedback as well created more connections with in a few weeks than Id ever had in the years before. Just think of it, you go to GDC and you make a contact and they tell you go give them your demo. Hay dude how…
Hey, just a quick question. I've posed a character in zbrush and am rendering/lookdev in Maya. I wanted to create a little eye rig to test some eye positions, however because the character is no longer in a t-pose including the eyes, would that be difficult to do? Obviously its not ideal and I wanted to learn how to fully…
Hello people :) Wanted to have a little fun and start concepting in zbrush more often. Character is really not my favorite topic, but I wanted to get out of the comfort zone, so it will be a chara / env piece like a bust :) It's very rough for now, I did some blockouts, and spent like 5min on colors to get an idea of it.…
Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work alongside our team…
Hey all! I graduated in June and have been busy searching for a job since then. Figured I should get another review of my portfolio to see if there is anyway I can improve it. You can check it out at: http://www.evanhudson.com/ Also, not sure what the industry standard is, but I've done a few art tests so far, and after…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
We are nearing launch of a hot new web site, and we need two texture artists to create tileable 2D textures. Please send some samples of your original work to waijobs@yahoo.com and include your hourly rate.