Hey, just a quick question. I've posed a character in zbrush and am rendering/lookdev in Maya. I wanted to create a little eye rig to test some eye positions, however because the character is no longer in a t-pose including the eyes, would that be difficult to do?
Obviously its not ideal and I wanted to learn how to fully rig but didn't get the time on this project/it was only for a still
Thanks
Replies