Hi, my name is Doru an i have 7+ years of industry experience making props and environments for games. I've also won 3'rd place in the Artstation WIld West prop challenge. You can find some samples of my work in my portfolio: https://dorubutz.artstation.com/ If you think i'm a good fit for your project feel free to contact…
Hi All, I've mostly been working on the traditional workflow of baking textures but I saw a few people mention the tiling technique for large environments, similar to star citizen. I understand the general idea but was wondering if anyone had any tutorials, paid or not, that go into detail about the process. I intend to…
Have you blocked out the entire environment beforehand, or just making it up as you go? I'm gonna do a similar type environment when I'm done with my current assignment at University, so it's great to see someone elses workflow!
Hey everyone! :D This was a personal project I have been working on for the past 4-5 months and I would love to hear what you guys think about! There is always room for improvement so any feedback is king! Here is some screenshots from the environment! If you want to check it out on my portfolio page, it is here :)…
Looking to improve my portfolio as an Environment Artist but I haven't tried nature scenes. Is it considered lazy or a no-no for you to just grab trees, rocks, etc from SpeedTree or other library's for your scene? Or is that something that would be expected to make from scratch. Thanks!
Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Hi Polycount! First time posting here. :smile: I'd like to share an environment I finished up recently. The idea I had for this was a futuristic antigravity craft pitstop or a servicing area/bay. The concept for mood and atmosphere is inspired by the talented Fabio Barretta Zungrone, however I ended up reinterpreting most…
Hey! I'm Andrew and I am currently available for freelance work. My main skill-set is based around 3D Environment and Prop art. My portfolio can be viewed here: http://joopson3d.weebly.com/ please feel free to contact me with any questions, offers, or otherwise at Joopson3D@gmail.com, or by shooting me a private message.…
portfolio: http://www.thejohnwarnerexperience.com 5 years of experience: -Creating high res and low res environment, characters, and vehicles. -Lighting and composing scenes. -Building complex but easy to use rigs -Working with game pipelines to overcome technical hurdles -Am self motivated; I've completed three games to…