Hello Everybody I have a question.I am trying to blend two materials.I am adding my first material and then above my first layer i add a second material and I add a black mask so I can paint or add only certain areas. When i do that both normal and height maps are transferred to my masked material.How can I avoid that ? I…
Hello, I'm having a bit of an issue when placing scales on a snake I've sculpted. I am using the Standard brush with a custom made alpha + DragRect stroke. Problem is that when I place scales close to each other they go on top of the last one... which is expected obviously. Is there a way to control / mask / tweak the…
Hello, I'm trying to create a layered Material in Maya, mapping the RGB channels from a mask to the the transparency channel on each layer (much lika a "splat" texture in Unity). Problem is it seems like only outTransparency can be connected successfully to the transparancy slot. When I export the RGB channels of the mask…
Hello! I am working on a personal environment in UE4. At the moment I have all modular pieces and most of planned shaders (vertex/mask-blend on walls w distance DT blending, world-position mask on modular floor, glass' fake reflections, holographic etc) finished. Later on I plan to add some secondary props (door, window…
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
Words are hard, so I'll keep this short. Found a tutorial on a tactical combat game I THINK might be cool for the foundation of a sort of tactical RPG. It's a really rough thought at the moment, but I imagine it somewhere on a spectrum between Fallout and Tales of Symphonia. And uh... I'll spare yawl the assorted jumble of…
@ZippZopp: All these super subtle changes are making me second guess myself the moment I start them, haha. "Is one tiny stroke enough?" "Does it look better or worse?" haha I THINK I'm doing what you're suggesting. -I agree about the eyelids, they looked a little too clean and like they wouldn't have had enough skin to…
So I've begun work on conceptual development for the character; since I haven't gotten access of the Character Creator and iClone 6 trial for this challenge, I began work with an initial model in ZBrush. [Again, pardon my rather sketchy quality, I was aiming to get the design done quick!] Began with a sketch front and side…
Lumen does a lot in screen space that can mask issues until they are on the edge of the screen where screen space fails, it also looks inconsistent even if it's doing a decent job of hiding issues. Id check the lumen debug views under lit and make sure it isn't missing coverage. It matters more if you're using software…
Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…