Still have a ways to go but : Aliens have invaded the southwest, pitting Indians vs Cowboys in a game of intergalactic chess for their amusement(God complex). Both classes are being genetically modified into bio-mechanical versions of their former selves. The intent of this scene is to illustrate how the Aliens are a…
Hi, We are looking for a 3D artist and or Environment/Level Designer to help work with us from January. Must have experience or know how to create seamless and tileable worlds, mainly coastlines and have some experience with Unity. Please send any portfolio, rates and questions to trymstudiosuk @ gmail.com (No companies…
I'm starting an environment based on the main menu from Medal of Honor Allied Assault. Here's some screenshots from the game. And here's what I have in engine so far, there's some lightmap issues I need to fix already. I'm going to stray from the original. It's going to be a bit darker and messier and with more cigarette…
Hi, my name is Doru an i have 7+ years of industry experience making props and environments for games. I've also won 3'rd place in the Artstation WIld West prop challenge. You can find some samples of my work in my portfolio: https://dorubutz.artstation.com/ If you think i'm a good fit for your project feel free to contact…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hi All, I've mostly been working on the traditional workflow of baking textures but I saw a few people mention the tiling technique for large environments, similar to star citizen. I understand the general idea but was wondering if anyone had any tutorials, paid or not, that go into detail about the process. I intend to…
Have you blocked out the entire environment beforehand, or just making it up as you go? I'm gonna do a similar type environment when I'm done with my current assignment at University, so it's great to see someone elses workflow!
Looking to improve my portfolio as an Environment Artist but I haven't tried nature scenes. Is it considered lazy or a no-no for you to just grab trees, rocks, etc from SpeedTree or other library's for your scene? Or is that something that would be expected to make from scratch. Thanks!
Hi Polycount! First time posting here. :smile: I'd like to share an environment I finished up recently. The idea I had for this was a futuristic antigravity craft pitstop or a servicing area/bay. The concept for mood and atmosphere is inspired by the talented Fabio Barretta Zungrone, however I ended up reinterpreting most…