Thanks wake, very helpful. I'll have a proper read of your post, it looks like it would be of good use. I see what you mean and that kinda sticks out to me too those thighs do look a bit girly. In all honesty, when I look at it, it just looks so damn boring. I mean the guy I used for ref was in good shape, but…
I am part of a CryEngine Game development team that are working with the CryEngine 3 Free SDK. I am working on a mountain (or Cliff) base. Most of the base is underground so most of it will not be shown. I am working on the main structure of the base (i.e. walls, ceilings support beams and so on) but I am not sure what I…
Hi everyone, my name is Edgar Muniz, and I'm the lead programmer of a powerful 2d game animation tool called Spriter. It exports to a universal XML based file format that can be easily integrated into any authoring tool or game engine, please take a look: kickstartspriter.com A beta of the free version is available now for…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Hi there. Thank you for your feedback. I did consider mirroring the to sides of the blade but there was a baking error. I actually want the edge where the side transitions into the back of the blade to be seen as a soft edge instead of a sharp edge as seen below This meant that I had to make the set of polygons as circled…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
lol yea totally =D Now all I have to do is find some baking forum so I can run my mouth off... That's how you get challenged isn't it? As a cake, it kicks ass, as sculpture it's a broken toed squig getting a probe in the ass.
The reason for that is in its flexibility. UE4 is by far and away more flexible than CryEngine is. And unless Crytek decide to release their source code with the subscription (very unlikely), that will never change. example: Take CryEngine's material system. you have a whole bunch of preset shaders to use, and sure they're…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…